Assassin's Creed 2

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Assassin's Creed 2

Post by The Gunner 46 on Fri 6 Nov 2009 - 6:54



Platform
PS3,XBOX 360,PC and NINTENDO DS
Publisher:
Ubisoft
Developer:
Ubisoft
Release Date:
End 2009
Genre:
Other FTW

Assassin's Creed II
The first Assassin's Creed managed, despite the note repetition of gameplay, to become one of the most charismatic titles of recent years, so much so that the votes cast opposing the trade press have not destabilized the interest in the sequel, Assassin's Creed II, which Nearly two years seen passing the baton of acrobatic murderess from Altair, who lived in 1191 during the First Crusade, Ezio Auditor, whose adventures are narrated in the context of the Italian Renaissance.

Alliances, enemies and fiery personality
I wonder if the good Desmond Miles, bartender known in Assassin's Creed would have ever imagined having so thick historical ancestors. Altair if he could give the honor to interact with figures of the caliber of Richard the Lionheart and Saladin, Ezio will move to the most beautiful Italian Renaissance cities in close contact with the likes of Leaonardo Da Vinci, Sandro Botticelli, Niccolò Machiavelli or Catherine Sforza. Each character will have a key role in terms of gameplay, where the presence of families de 'Pazzi and de' Medici to ensure an intricate series of plot conspiracies, knowledge of Botticelli should enable the protagonist to make clear, during the 'adventure, facts and misdeeds on which develops the plot of the game, for now quite dark. Machiavelli and efforts seem to have very important roles too, leaving doubt as to whether or not they can be considered friends of Ezio, which should give the story even implications of the rather intricate interpersonal level.
Among all, as one might expect, the most charismatic figure apparently seems to Da Vinci. ll be famous inventor of the most trusted friends of Ezio, as well as possibly the creator of many of the facilities available to the protagonist, including blades arm which will make extensive use, and even the famous flying machine, which will take life by the projects the brilliant mind allowing the player to move in flight.
Today it is known that Ezio is very different from Altair regarding their personality. Unlike the cold murderess of 1191, faithful to duty and the assignments obtained in spite of their personal beliefs, Ezio will be far more independent and enterprising elements to emerge with its ability to proceed in the overall story by following personal purposes and not just through commissioned assignments. In this sense, the charm of the protagonist would even allow, in ways yet unknown to leverage skills of seduction to gain advantage from NPCs female ...
With regard to personal interests of Ezio, the certainties are minimal, certainly the main character will remain marked by a particular event at the beginning of the game, an event that thirst for revenge will take him to abbraccciare the brotherhood of assassins. The rest is mystery.

From one to another committee in the context of a large region
As pointed out in the introduction, one of the flaws of Assassin's Creed more challenged by critics and gamers was, beyond the artificial intelligence gap, a high repeatability of the tasks to be performed, divided into a few categories and still make in a pattern identical for learning the game. Assassins' Creed II should bring much more variety in this sense, without requiring the player to restrictive mechanisms that, in the first, ordering them to acquiesce in a linear fashion to a series of events before you have unlocked the ability to kill the big guy on duty.
For this purpose, as well as a greater variety of real tasks, it should be possible to interact in a more dynamic environment and with the population, and with the approach to women already mentioned, that with the passing in general. An example of which we have taken note of is the ability to leverage the iconic Venice carnival masks to hide among the many present. Citing Venice and interaction with the game world, you should do at this point an overview of the location that Ezio will explore, among these are precisely the one confirmed Venice and the region of Tuscany, with Florence as the principal exponent.
Thinking of Florence, additional locations offered by the title, no doubt looking forward to start a climb over the Cathedral of Santa Maria del Fiore, the place of the assassination of Giuliano de 'Medici. If a historical review will provide to become the executioners of the event is not known, certainly will be different variations to make useful historical adventure of the protagonist rather eventful, and the boundary between what could be the "historic license" from becoming "blunders historians "is thin, the hope is that special care be placed in this regard.
The Tuscan countryside should become explorable As with the reign of Richard the first episode, acting as glue between different locations. That the exploration could spread to other cities as well as Florence is not yet known, certainly, the presence of cities such as Pisa in the beautiful region can easily trigger fantasies of climbing the famous tower.
The beautiful city of Venice will be reproduced in detail, and made even more obvious details of Renaissance architecture, it should show a town that was willing to parkour skills of the protagonist, as well as the best swimmer of the new qualities of the main character, which will be able not only to swim but also to dive and hold his breath underwater to dispel the doubt of his presence by enemies. The water, however, should also become an instrument of death, since it should be possible to attract guards and objectives and then hold them underwater until gasping and asphyxiation.

Will not be a quiet tour
Remaining on the subject of enemies, variety is certainly greater than the few models seen in the first chapter. The guards who escape will be divided into three archetypes, or the Elite, leaders and soldiers. Each of the three categories are in turn divided into three types, each for different weapons. The one for which details are known interesting is the Elite category, this is composed of Brute, large, powerful soldiers with heavy weapons, from Agile, much smaller in size and acrobatic skills highly developed, although not to the level of those of the protagonist, and Parano, or the cleverest class in the identification of hidden characters and suspicious activity. On balance, the types guards who will then take care at least nine. The difference in management of AI in each of the different types should ensure some variety, even in combat, that despite those addressed in the predecessor, in which basically we run into each other like enemies one at a time, instead the need to propose an approach tactical, since groups of different types of guards and with different types of fighting styles in a more dynamic attack, forcing the player to choose how and whom to address first.

Technically
Unfortunately for now there is very little by details of the technical sector, since you still can not see any being played on screen. The developers, who are the same 75% of the first chapter, for a total of about 150 people, three times in the past, seem to want to keep a reserve on most of the information, even if it was given notice particular attention to the transposition of some of the most famous views of the various cities protagonists. These are made through photographs and images captured on the spot and then rendered as much historical information respecting possible. With this system we will then cross a bridge of Rialto perfectly credible, given that starting from the base than currently present on the Grand Canal in Venice, and considering historical information as well as paintings in which he was portrayed in wood (including can cite the miracle of the relic of the Holy Cross of Vittore Carpaccio, 1494), the bridge was rebuilt in a form as possible as probable.
Even with regard to the animation of the protagonist, although it is not yet possible to see any video, talking about the statements of many new animations and capabilities, which include the Leap Climb, or a kind of momentum that will carry Ezio hung according to a boss, and that the projected vertically upward to about two feet, so as to enable to cling to surfaces otherwise unreachable, a small but important implementation, which will operate in parallel certainly many other goodies, part of which was revealed, albeit vaguely, from the various statements made by developers during the past weeks. Unless future denials We know that you can get special weapons and different from each other by type by completing quests or collecting of collectors around the game world, just as you can disarm opponents and fight them with weapons stolen.

Look at thiese videos:






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Re: Assassin's Creed 2

Post by The Soldier 24 on Fri 6 Nov 2009 - 7:12

Niiiiiiiice

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Re: Assassin's Creed 2

Post by Andisx on Fri 6 Nov 2009 - 7:28

Yea Assasin's Creed II and Splinter Cell Conviction!!!
UBISOFT 4 life!!!

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Re: Assassin's Creed 2

Post by The Soldier 24 on Fri 6 Nov 2009 - 8:05

Yeeeeeaaaa bounce

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Re: Assassin's Creed 2

Post by The Gunner 46 on Fri 6 Nov 2009 - 10:06

THX FOR THE GOOD COMMENTS XD

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